![]() IronSource is responsible for loading the rewarded ads for you RequestRewardedVideo (adUnit, mediationSettings, keywords, latitude, longitude, customerId) Learn more about implementing ironSource Rewarded Video ads here. ![]() ![]() To display a rewarded video ad, check the ad’s availability and then show the rewarded video. IronSource Rewarded Video ads are continually loading so that a rewarded video is always available to play. If you wish to report GDPR Consent, CCPA or COPPA per user, we advise doing so before your first init. ![]() For more information please refer to the network’s integration documentation. Some information can be shared directly with the networks using ironSource SetMetaData API. The network configurations are retrieved automatically from the LevelPlay platform. You can find your new app key with the migrated app, inside the platform dashboard. If you are migrating your app using ironSource’s platform migration tool, a new app key will be created for you. When you initialize the ironSource SDK, please note that ironSource only requires your app key. Change your APIs and callbacks to work with the ironSource SDK Init Start by deleting the MoPub manager from the Hierarchy section in your Unity IDE: Remove the MoPub folder from your project Download the latest version of the ironSource SDKĭownload Unity Plugin Version 7.1.12.2 Step 2. Test your integration and build your app.Make sure your network adapters are updated.Change your APIs and callbacks to work with the ironSource SDK.Remove the MoPub folder from your project.Download the latest version of the ironSource SDK.After a short break, we’ll get working on the next major release – stay tuned, and don’t miss AppCode 2021.How to update your app code to work on LevelPlay (Unity) How to update your app code to work on LevelPlay (Unity) Initially, the plugin worked with the CMake project model, but in 2018 we implemented support for the Swift Package Manager project model, which was reused later in AppCode.Īnd finally, the Swift plugin for CLion is now available on Windows:Īs usual, a heap of VCS improvements is included in AppCode 2021.1, thanks to the IntelliJ Platform team: improved pull requests support, Git commit templates, profiles for pre-commit inspections, and even more. This plugin’s functionality essentially amounts to the Swift support from AppCode. So we created the first version of the Swift plugin to make it possible to write Swift applications on Linux. In December 2015, we decided that the best IDE for cross-platform usage of Swift will be CLion as it’s already available on different OSes. We work together closely on different IDE features, and Swift was no exception. For example, C++ support was implemented in AppCode first and was later reused when JetBrains created CLion. The AppCode and CLion teams have a long history of collaboration. You can read about it in detail in this blog post. Trusted ProjectsĪnother important change for all JetBrains IDEs is the concept of trusted projects, which are designed to mitigate the risks associated with opening projects from unknown and untrusted sources. In AppCode 2021.1 we’ve decreased the time it takes to open large projects once the initial indexing and caching are finished. IDE performance is always a key area of focus for us in the AppCode team. Kotlin/Native PluginĪs we wrote before, the Kotlin/Native plugin for AppCode got a major update: cross-resolve between Kotlin and Objective-C/Swift now works automatically and no longer requires rebuilding the project. In addition, code entities from Objective-C and local SPM packages are now correctly resolved. Please welcome our first update this year – AppCode 2021.1!ĭownload AppCode 2021.1 Swift Package ManagerĪppCode now opens standalone SPM projects even without an.
0 Comments
Leave a Reply. |